Built Different

VIBELAND is a concept for a 3D environment with spatial physics, WebSocket multiplayer, and AI integration. It is not yet playable.

Core Features

Spatial Collision System

Full 3D collision detection with floor height calculation, ceiling checks, wall boundaries, and stair interpolation. 32-step snapping for smooth traversal across the spiral staircase.

WebSocket Multiplayer

Planned real-time multiplayer on Rust/Axum WebSockets. Position updates at 10Hz, equipment broadcasting, spawn preferences, and teleportation. See other players move in real time.

Dynamic Building System

8 building types auto-assigned by project category. Each type has unique color themes, interior layouts, door styles, hologram colors, and agent configurations.

Equipment & Inventory

Equip items across 4 slots: head, primary hand, secondary hand, and back. Crown, FireCape, GodBook, and Blunt weapon models with visual rendering and particle effects.

AI Agent Integration

NORA (holographic AI guide) lives in the Command Center with 6 mood states. Voxel agents work in 3 role variants (Developer, Designer, Analyst). ORCHA fairy companion follows you everywhere.

Host & Guest Spaces

Every device owner gets a virtual space. Invite guests via secure tokens with 7-day expiry. Assign roles, set spawn points, configure themes, and control access for up to max capacity.

Tech Stack

React Three Fiber
3D rendering
Rust / Axum
Backend & WebSocket
WebSocket
Real-time sync
SQLite
Virtual spaces DB
Three.js
3D engine
DashMap
Concurrent state
React 18
UI framework
TypeScript
Type safety